| Mail |
You might also like: WoW Insider, Massively, and more

Reader Comments (15)

Posted: Jun 25th 2007 10:08PM kingofwale said

  • 2 hearts
  • Report
all this time people wonder why all the sudden 333mhz, obviously it's for GoW. PLEASE tell me other developers will take advantage of this from now on. I wonder... if Crisis Core can do it at 266. why can't GoW?
Reply

Posted: Jun 25th 2007 10:18PM Dreadhead541 said

  • 2 hearts
  • Report
"all this time people wonder why all the sudden 333mhz, obviously it's for GoW. PLEASE tell me other developers will take advantage of this from now on. I wonder... if Crisis Core can do it at 266. why can't GoW?"

what makes you think that crisis core is running at 266mhz? To my knowledge, SE hasn't said anything about what cpu speed crisis core is running at.
Reply

Posted: Jun 25th 2007 10:27PM kingofwale said

  • 2 hearts
  • Report
>what makes you think that crisis core is running at 266mhz?

what make you think Crisis Core ISN'T running at 266? when every game since PSP launch is running at 266. (although I have a feeling most of them are running below that). Let's face it, Sony is only disable the 'underclock' so GoW can run. It wouldn't surprise me a bit if no further game will take advantage of this.
Reply

Posted: Jun 25th 2007 10:29PM (Unverified) said

  • 2 hearts
  • Report
Sweet. Now we'll be-able to see true PS2-quality graphics for GOW on the PSP.
Reply

Posted: Jun 25th 2007 10:34PM (Unverified) said

  • 2 hearts
  • Report
kingofwale, only one game runs at 266Mhz currently, Ratchet and Clank: Size Matters. The rest of them run at 222Mhz.
Reply

Posted: Jun 25th 2007 10:53PM kingofwale said

  • 2 hearts
  • Report
>kingofwale, only one game runs at 266Mhz currently, Ratchet and Clank: Size Matters. The rest of them run at 222Mhz.

Yeah, I got a feeling that's true. because some of the games I've been playing, there's NO WAY it's running at 266. Although my PSP has been running at 333 for a while now. Thanks for OE.

I don't believe CC is running at 333. although I don't doubt that it will be the second game running at 266.
Reply

Posted: Jun 25th 2007 11:17PM (Unverified) said

  • 2 hearts
  • Report
All past PSP games have ran at 222 MHz, including Ratchet! Dunno how many times I have to say this... PSPFanboy should really correct that old article.

Gamasutra even confirm it... all past games were locked to 222.

http://www.gamasutra.com/php-bin/news_index.php?story=14439

Also I am willing to bet future titles like Crisis Core will also be running at 333. Sony didn't just do it for GoW.
Reply

Posted: Jun 25th 2007 11:46PM kingofwale said

  • 2 hearts
  • Report
>Also I am willing to bet future titles like Crisis Core will also be running at 333.

I wouldn't call "Crisis Core" a future title, the game's due out in Japan on Sept 12th, it's almost done, it's way too late to implement something like CPU speed.

I do wish future games will run on 333. I much rather go out to buy another battery than playing crappy games with bad framerate (I'm looking at you MLB the show 07)
Reply

Posted: Jun 25th 2007 11:58PM (Unverified) said

  • 2 hearts
  • Report
Can anyone tell me what the battery life is like on a PSP running at 333MHz?
Reply

Posted: Jun 26th 2007 12:51AM kingofwale said

  • 2 hearts
  • Report
>Can anyone tell me what the battery life is like on a PSP running at 333MHz?

Given my PS1 running at 333 via memory stick. That lasts me about 5 hours. I'd say a game running at 333 via UMD probably last 4-4.5

not bad, if it helps with game experience, I have no problem with it.
Reply

Posted: Jun 26th 2007 2:39AM (Unverified) said

  • 2 hearts
  • Report
I think 4-4.5 hours is WAY too much, the battery-life will be much shorter. The most recent title I own, Tony Hawk's Project 8, runs out of battery in under two hours! It's ridiculous, and that's even without wifi and at presumably 222Mhz. And the game still suffers from heavy slowdowns :(
Reply

Posted: Jun 26th 2007 3:04AM kingofwale said

  • 2 hearts
  • Report
>The most recent title I own, Tony Hawk's Project 8, runs out of battery in under two hours!


It's time to get a new battery.
Reply

Posted: Jun 26th 2007 8:22AM (Unverified) said

  • 2 hearts
  • Report
So, what, the PSP up till now has been only making use of 2/3 of it resources processing-wise? Well hot damn! I think it's been doing a fairly impressive job. Sure there are a few slowdowns here and there with certain games, but nothing to really tarnish my overall enjoyment of the system in general. In fact, coming from the world of mid-range PC-gaming, my only significant gripe with the PSP is the lack of anti-aliasing, but considering it's the bleeding edge of handheld computing and makes it nearest competitor look like furry dog poo, graphically (and in my humble opinion, pretty much all of the other areas too, including games), you can't really complain. No indeed, I'm super impressed by what Sony has managed to accomplish.
Reply

Posted: Jun 26th 2007 10:28AM (Unverified) said

  • 2 hearts
  • Report
I just bought the second one and I can't wait to see this action on my PSP.
Reply

Posted: Jul 3rd 2007 12:56AM (Unverified) said

  • 2 hearts
  • Report
HAH.. HA HA HAAAA.. give them(DS owners) nothing!! but take from them everything!!

SPARTAAAAANS!
Reply
Sorry, you must be logged in to leave a comment.

Featured Stories

WRUP: All the Reckoning

Posted on Feb 10th 2012 11:45PM

Xbox Live Indie Gems: Nyan Cat Adventure

Posted on Feb 10th 2012 10:15PM

Engadget

TUAW

Massively

WoW