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Engadget evaluates Razer Blade performance

Our fellow bloggers at Engadget have gotten their hands on the Blade laptop from Razer (the very first commercial fruits of that "Switchblade" concept seeded so long ago), and the unit gets some high marks, despite some significant flaws. The worst issue with the laptop seems to be the audio (the built-in speakers are so bad that Engadget suspected their unit was broken somehow), but in general the problem with the Blade seems that it's tuned for a mix of portability and performance, which means neither gets to be perfect.

Yes, the Blade is sleek and super thin for a PC laptop, but it trades on that build by being a "gaming" unit that doesn't play StarCraft 2 on its highest settings perfectly (see update). And that's something that Engadget would definitely like "the world's first true gaming laptop" to do. For the sticker price of $2,799, Razer traded a little too much performance for the admittedly impressive form factor.

But while Engadget doesn't recommend the laptop wholeheartedly, the site does praise the Blade's "bright and delectably tactile" LED buttons. The article surmises we'll see those types of controls again soon, either in Razer hardware, or units from other device manufacturers.

Update: Engadget has discovered that they didn't have the latest drivers for the graphics card, and with those, apparently Skyrim runs much better. Engadget is working on updated benchmarks, but it still seems that Razer traded in at least a little performance to make the laptop look as good as it does.

Mass Effect 3 'From Ashes' DLC also sold separately from Collector's Edition

BioWare has confirmed that the Mass Effect 3 "From Ashes" DLC that leaked on Xbox Live Marketplace yesterday is one of the items included with the Collector's Edition. The extra character, mission and outfits will also be sold separately (at 800 MSP / $10) for owners of the game's standard version.

Mass Effect 3 producer Michael Gamble hit the BioWare forums to clarify some stuff surrounding the exact components of the DLC. You'll want to avoid it if you don't want to learn the identity of what we shall tactfully refer to as "the extra, downloadable person."

[Thanks, Patrick.]

Mass Effect 3's trip into space gets a trailer, useful purpose


So, remember how EA and Bioware are launching six copies of Mass Effect 3 into (near) space? Well, they're still doing that, and now there's a trailer about it that you can watch.

The trailer itself is not particularly informative, but the press release delivered with said trailer actually contained some cool information about the event. Specifically, students from the High Altitude Balloon Club at Texas A&M University will be assisting with each of the six launch sites around the world.

Once the event is complete, EA will be donating all of the equipment used during the publicity stunt to A&M's Aerospace Engineering department, which will then take the gear to Alaska and use it study the aurora borealis. We're glad to hear this advertising campaign will benefit a group of bright youngsters, and that EA isn't shelling out a presumably massive load of cash just to launch some games into space.

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Tribes: Ascend beta open to all on Feb. 24

So far, 300,000 have played Tribes: Ascend in its closed beta state, Hi-Rez Studios COO Todd Harris revealed. But Hi-Rez wants more players and this Friday, the Tribes: Ascend beta will be open to all.

Before the launch of the open beta, Hi-Rez will add some additional maps and customization options to Tribes: Ascend, plus a new game mode: Arena Deathmatch. These will all be added in a patch coming, well, before Friday, we guess. Hi-Rez hasn't really said when the patch will be live.

If you're worried about player progress, don't sweat it. Your progress and unlocks will carry over to the open beta.

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Building A Machine for Pigs and expanding the universe of Amnesia

It takes place sixty years after Amnesia: The Dark Descent at the turn of the twentieth century, yet the next game to carry the franchise's moniker will feel like familiar territory in one major respect: it is built to scare you senseless.

It's six-o-clock in the morning. My tea jolts me awake. The street outside is silent. It's serene and peaceful all around me, until I call Frictional Games designer Thomas Grip. His voice booms in my headset; he's obviously excited. This is the first time his team can talk about his upcoming project. This is how I was introduced to Amnesia: A Machine for Pigs.

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Mass Effect 3 standard edition contains reversible FemShep cover

Commander Shepard is a man? It was the greatest lie ever created in future history. BioWare sought to fix this, admitting the savior of Earth (and the galaxy at large) could be recast as female.

Well, it seems the developer has gone one step further and slipped in the female Shepard on the reverse cover of Mass Effect 3 (standard edition). Sure, she's not black yet, but we'll take a partial truth for the time being.

Check out BioWare's unboxing video after the break.

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Amnesia: A Machine for Pigs is the next title from Frictional Games and Dear Esther dev

The power of two crowned indie developer darlings have joined together to form one team, set to bring the Amnesia franchise into a new era.

Speaking exclusively with Joystiq, Frictional Games and Dear Esther's thechineseroom have revealed their latest project, Amnesia: A Machine for Pigs.

Developed by thechineseroom and produced by Frictional Games, Amnesia: A Machine for Pigs is planned for a debut on PC later this year. No firm date has been set, but internally the two studios hope to launch before Halloween. A recent alternate reality game has been teasing the the next Amnesia's reveal, sending fans into a frenzy.

"It's not a direct sequel, in terms of it doesn't follow on from the story of Amnesia. It doesn't involve the same characters," Dear Esther writer Dan Pinchbeck told me. Instead, Amnesia: A Machine for Pigs will be set in the same "alternate history and set in the same universe." In short, the game will look to scare your pants off.

Set in 1899, Amnesia: A Machine for Pigs follows the "wealthy industrialist" Oswald Mandus, who has returned home from "a disastrous expedition to Mexico, which has ended in tragedy." Struck by a destructive fever, Mandus is haunted by dreams of a dark machine until he mysteriously regains consciousness. Months have passed, unbeknownst to the industry tycoon, and as he emerges from his slumber the roaring engine of a mysterious machine sputters to life.

A detailed interview with Frictional Games designer Thomas Grip and thechineseroom's Dan Pinchbeck is coming later today, delving deeper into the darkness with Amnesia's next chapter. And yes, the two discuss what A Machine for Pigs means.

Alan Wake's emergence from darkness to cult status

"Oh, God. You're killing me," Remedy Entertainment's Oskari Hakkinen groaned when I pressed him for details on PC plans for Alan Wake's American Nightmare. "I've got nothing to announce at this point," he moans softly into his headset. After a moment of silence I burst into laughter and he quickly joins me.

As Head of Franchise Development, Oskari -- or Ozz, as he asks people to call him -- he'd certainly know Remedy's plan for Alan Wake's XBLA title coming to PC. But American Nightmare wasn't the basis for my call to the Finnish developer. It was Alan Wake's original tale I wanted to discuss, a game many skimmed past due to what many in the industry infuriatingly refer to as an "embarrassment of riches."

On the same day Alan Wake's long development process met its ultimate ship goal, it was greeted by a host of quality competition. The adrenaline-fueled Split/Second landed on shelves. The Prince of Persia returned to his roots in The Forgotten Sands.

Red Dead Redemption happened.

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Borderlands 2 out September 18 in North America, September 21 elsewhere


Borderlands 2 will be out in North America on September 18, and internationally on September 21. That date might be enough incentive for you to pre-order -- it's so far away, and you might forget! -- but 2K offered initial incentive, in the form of the "Premiere Club."

Premiere Club members will get a unique "Gearbox Gun Pack," a "Golden Key" item to unlock something in the Golden Sanctuary Loot Chest, and the "Vault Hunter's Relic." These are all in-game items, by the way. 2K didn't really build a "Golden Sanctuary" and send out keys to it.

Next Metal Gear Solid targeted for 'high-end consoles' and PC

Joystiq can exclusively reveal that the next Metal Gear Solid will feature intense zero-gravity chess, cybernetic nano-crocodiles, mirror universe machinations and a trash-compactor escape scene that will serve both as Star Wars homage and finger-wagging sermon on humanity's crushing impact on the environment. Well, provided the Joystiq staff are hired to work on the game.

Kojima Productions has unveiled an extensive list of available jobs, hinged on evolving the in-development Fox Engine and, more importantly, bringing the next game in the Byzantine franchise to life. According to the page introduction, Hideo Kojima and co. are on the hunt for engineers, artists, designers and a brand manager to handle "the latest Metal Gear Solid targeted for high-end consoles and PC."

If you think you can bolster the Fox Engine with new rendering tech, create "fantastic game content," or cultivate MGS "as a global mega-hit franchise in all regions," you should swing by the Game Developers Conference Career Pavilion between March 6 and March 9 and make yourself known.

We might nudge you out of the way as we deliver our own game concept, which we're tentatively calling "Metal 6ear Solid: Sublimation Synthesis." Don't you just love the sound of that, Kojima?

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